//顶点着色器源码
const vertex = /* glsl */`
attribute vec4 apos;
void main(){
    gl_Position =apos;
}
`;

//片元着色器源码
const fragment = /* glsl */`
void main(){
    gl_FragColor = vec4(1.0,0.0,0.0,1.0);
}
`;

export { vertex, fragment }